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Fetchlands are crazy high pickups in high power level Cubes like the MTGO Vintage Cube. Luis Scott-Vargas always has them in his top 50 list for Vintage Cube. And rightfully so, because together with Duals, Shocks, Triomes and Surveil lands they are crazy good. And yet you, Furnace Host Charger, are better.
You are better in the context of my ‘Alles-2 Cube’, where all players start with the following Emblem: ‘all spells, activated and triggered abilities cost 2 generic mana less’. In this new context you basically become a fetchland, for only Mountains that is. But you are so much more than just a fetchland, you are a modal card now. And modal cards are always crazy strong, and you are one of the strongest versions of it.
If you look at Fire//Ice, the most classic and one of the strongest modal cards ever made, both modes cost 2 mana. What is very strong about Fire//Ice is that especially the base level, Fire, is on its own already a strong Magic card. Which makes the card as strong as it is. Your base level, Furnace Host Charger, is a fetchland for mountains. Which is crazy strong. But your other mode is a 4-mana, 5/5 haste creature, is also very strong. But what makes you so much better than Fire//Ice is that your modes are very far apart in the moments you want them in the game. You are good on turn 1, and you are good in the late game. I think not just having the choice of what mode to play, but also choosing what part of the game needs you the most is such a fun puzzle to solve. Plus having modal lands that also double as a mid to late game banger gives so much texture to the game. I absolutely love you in my Alles-2 Cube.
With love,
Hanjo









